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ZORAVAR LALLI

Software Developer

As a recent bachelors graduate in the tech sector, my highest priority is the pursuit of projects and opportunities that expand my skills as a software developer.

Over the past 5 years during my academic and professional career I have picked up skills such as workflow analysis, requirements analysis, agile management methodoligies, along with an in depth understanding of software design and development in a variety of environments and for differing purposes (web development, games development, desktop/mobile applications, Virtual/augmented reality, database and algorithms).

I have the ability to program in a variety of languages and I utilize many frameworks and APIs to accelerate my work in order to ensure I am up to date on technologies that are applicable and used industry wide.

I am quick to adapt to the needs of a client and enjoy working on projects that have a tangible impact on clients or consumers. Whether that be by improving internal processes of embedded systems at a company for workflow and process improvement or by cultivating innovative and immersive experiences through rapid prototyping/testing of concepts for game design and development.

EDUCATION

Diploma, Computer Systems Technology (2018-2020)
British Columbia Institute of Technology

Degree, Bachelor of Technology (2020-2022)
British Columbia Insitute of Technology

Agile Grappling System for VR Environments

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The agile grapple-based movement system is a single player system that equips a player with the ability to traverse VR environments via grappling, reeling, and swinging movements. Although implementations to provide players with a grapple-based movement exists, they do not provide a method of control for the player to move with as much freedom, precision, and agility as they could.

This system focuses on providing grapple-based movements but with a wider range of control methods paired with the utilization of a physics finite state machine to provide an experience where the player has more freedom of movement and is able to move with more precision/agility. This system is intended for use in Unity games on Windows that take place in a VR context for the Meta Quest II specifically